DJALOLOVA MOHINUR; KARIMOV JAHONGIR MURODJON OGLU. USE OF MOBILE AND COMPUTER GAMES AS A PSYCHOLOGICAL TOOL TO SHAPE STUDENT LEARNING PROCESSES. Academicia Globe: Inderscience Research , [S. l.], v. 2, n. 03, p. 10–13, 2021. Disponível em: https://agir.academiascience.org/index.php/agir/article/view/21. Acesso em: 31 jan. 2025.