USE OF MOBILE AND COMPUTER GAMES AS A PSYCHOLOGICAL TOOL TO SHAPE STUDENT LEARNING PROCESSES
Keywords:
Education, media, playAbstract
In this article, the positive and negative effects of media on children’s cognitive processes. Another unique aspect of computer and mobile educational and developmental games is that students are told to continue the game every 15 minutes, after the relaxation time.
Downloads
Published
2021-03-14
How to Cite
Djalolova Mohinur, & Karimov Jahongir Murodjon oglu. (2021). USE OF MOBILE AND COMPUTER GAMES AS A PSYCHOLOGICAL TOOL TO SHAPE STUDENT LEARNING PROCESSES. Academicia Globe: Inderscience Research, 2(03), 10–13. Retrieved from https://agir.academiascience.org/index.php/agir/article/view/21
Issue
Section
Articles