USE OF MOBILE AND COMPUTER GAMES AS A PSYCHOLOGICAL TOOL TO SHAPE STUDENT LEARNING PROCESSES

Authors

  • Djalolova Mohinur Fergana State University Teacher of the Faculty of Pedagogy and Psychology
  • Karimov Jahongir Murodjon oglu Fergana State University Faculty of Pedagogy and Psychology

Keywords:

Education, media, play

Abstract

In this article, the positive and negative effects of media on children’s cognitive processes. Another unique aspect of computer and mobile educational and developmental games is that students are told to continue the game every 15 minutes, after the relaxation time.

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Published

2021-03-14

How to Cite

Djalolova Mohinur, & Karimov Jahongir Murodjon oglu. (2021). USE OF MOBILE AND COMPUTER GAMES AS A PSYCHOLOGICAL TOOL TO SHAPE STUDENT LEARNING PROCESSES. Academicia Globe: Inderscience Research, 2(03), 10–13. Retrieved from https://agir.academiascience.org/index.php/agir/article/view/21